2020 is here and 2019 is behind me. It's roughly 140 days since I have done any work at all on Lunar Pioneer, which is a shame. A lot happened last year, some g...
I’ve been busy! We’re moving house and making preparations with that, along with a busy schedule for my day job, and working on the GMTKJam I’ve found mys...
Week 6 of Lunar Pioneer was a bit slower than previous weeks. I’ve been working on real-world jobs this week, keeping the day job running smoothly. Over the w...
Week 5 went a bit slower than I had hoped, mainly due to real life commitments, (got to keep the day job moving) though I have amassed quite a big changelog for...
Week 4 was the busiest week I’ll likely have with Lunar Pioneer for a while, as my real life job is going to be busy for a few weeks now. I completed loads...
Week 3 has been a very active week of development, new game mechanics, and improved artwork. Just see the size of the changelog in this post! In fact, so much h...
Week 2 of development has been spent mainly on improving systems, also beginning original artwork, animations and character design. The HUD, dialogue box and da...
As of June 26th 2019 I have decided to complete a childhood goal of mine, to create a playable, and hopefully fun, Video Game myself. I’m planning on logging...