Weeks 7 & 8 – A Short Break
I’ve been busy! We’re moving house and making preparations with that, along with a busy schedule for my day job, and working on the GMTKJam I’ve found myself a little burnt out and without time available for Lunar Pioneer. I’m hoping to change that all soon, but for now, I’ll just run a state of the game to cover where we currently stand, and my plans for the immediate future.
State of the Game
Not much has changed since my last state of the game. Lunar Pioneer is currently in a state where the game is playable, but a lot of the mechanics are not linked together yet. The framework is in and solid though, so progress from here should be swift, albeit slowed by asset development.
Farming is finished, but in need of currency balancing.
Combat is finished but needs level generation functionality.
All 4 shops exist, but need their economies looked into.
Animal farming has not started yet.
Sorry this is such a short entry, it’s a bit disappointing to have so little to say today for Lunar Pioneer, but, the bills have to be paid first!
Watch this space, I will have much bigger updates soon.
Lunar Pioneer
Farm for oxygen on the moon
Status | In development |
Author | Tom Rhodes |
Genre | Adventure, Role Playing |
Tags | 2D, Farming, Game Boy, harvest-moon, Minimalist, Pixel Art, Retro, Singleplayer, stardew-valley |
More posts
- 2020 Week 1 -- Back to itJan 07, 2020
- Week 6 – Portraits, Saving, Loading & Text InputAug 05, 2019
- Week 5 – Portraits, Animations, a Tortoise and a CatJul 27, 2019
- Week 4 - Economy System, Auto-Generation & AnimationJul 24, 2019
- Week 3 - Combat Arrives in Lunar PioneerJul 24, 2019
- Week 2 - Name Change – Lunar PioneerJul 24, 2019
- Week 1 - Hello WorldJul 24, 2019
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